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Case study

Heard of KunstAtelier?Me neither.

UX Design UI Design User Research Prototyping Accessibility

Designing a fictional museum app that makes discovering exhibitions and booking tickets accessible to people with different levels of technical confidence and language proficiency.

KunstAtelier app hero image

Role

UX Designer

Timeline

3 months
2025

Platform

Mobile App
Figma

Status

Google UX Design Certificate Project

Overview

The ultimate design challenge.

As a kid, going to the museum was probably the worst activity you could take me to. I hated the waiting, wasn't particularly interested in history or culture, and much preferred doing things rather than looking at them. Even today, museums are still not my go-to activity. So how well would I do stepping into the shoes of museum lovers? That became the ultimate UX design challenge.

The result was KunstAtelier, a museum app concept focused on discovery, accessibility and simple booking experiences.

Product

Museum App concept with clickable prototype in Figma

Team

Individual project

Users

International newcomers and grandparents planning cultural activities with their grandchildren.

Problem

Visiting a museum should feel inspiring, not overwhelming.

Problem illustration

Confusing UX and feature overload

Users struggle to access the content they actually want.

Lack of personalized, digestible content

Visitors feel overwhelmed or miss exhibits that match their interests.

Limited accessibility and inclusivity

Some visitors struggle to use the app due to language, visual, hearing, or mobility barriers.

Process

01 Understanding
Competitive Audit Personas User Journey Maps Storyboards
02 Exploring
User Flow Wireframes Lo-Fi Prototype
03 Testing
Feedback Usability Testing Questionnaire
04 Refining
Design System Hi-Fi Prototype AI Image Creation

Role

End-to-end ownership of the UX design process, from understanding user needs to designing, testing and refining the final prototype.

Constraints

Designing for users whose needs and motivations were very different from my own. As my first complete UX project, I also had to apply newly learned methods and tools while building the solution from scratch.

01

Understanding

Stepping into the shoes of museum lovers.

Because museums were not naturally part of my world, I had to consciously build empathy for the people I was designing for. Through competitive research and persona development, I explored different motivations, expectations and levels of technical confidence. Two personas ultimately guided the design process and helped me understand how differently people experience museums.

Challenge

Design for people with different levels of technical confidence and cultural expectations.

Solution

Use personas and journey maps to uncover pain points and prioritize inclusiveness, accessibility and simplicity.

Competitive audit

Competitive audit

Personas

Persona 1 Persona 2

User journey maps

User journey map 1 User journey map 2

Storyboard

Storyboard

02

Exploring

Designing the experience

Thanks to my background in process modelling and business analysis, the user flow came quite naturally. I designed the app around a simple journey: Explore → Book → Plan → Visit. This structure mirrors how people naturally prepare for a museum visit. Paper sketches then helped me move beyond the obvious solutions and rapidly explore different layouts and features.

Challenge

How do you make an information-heavy experience feel simple and intuitive?

Solution

Reduce cognitive load by simplifying navigation and surfacing important information earlier in the journey.

User flow

Flow chart

Wireframes

Wireframe

Low-fidelity prototype

Low fidelity prototype

03

Testing

The value of watching users struggle.

I conducted a moderated usability study with five participants representing different ages, technical confidence levels and language backgrounds. Participants were asked to book a ticket, share an exhibition and find opening hours. The sessions quickly revealed an important lesson: what felt intuitive to me was not always intuitive for others.

Challenge

Designing for inclusiveness meant balancing the needs of users with different expectations, languages and levels of technical confidence.

Solution

Test with a diverse group of participants, identify recurring patterns and prioritize changes that improve the experience for the widest range of users.

Key Findings

Opening hours were difficult to find.
The booking flow created uncertainty.
Sharing exhibitions felt intuitive.

Design Changes

Opening hours became more prominent.
The booking flow was reorganized.
An additional checkout step was introduced to reduce overwhelm.

Iterating the Lo-Fi

Testing refinements

04

Refining

Designing a calm and approachable experience.

After validating and iterating on the core flows, I focused on the visual identity of the app. The goal was to create an experience that felt cultural and refined while remaining approachable and easy to navigate. I developed the high-fidelity prototype and design library simultaneously to ensure consistency across the entire experience.

Challenge

How do you create an experience that feels cultural and refined without becoming intimidating or difficult to use?

Solution

Use a restrained visual language, clear hierarchy and accessible design patterns to create an experience that feels both elegant and approachable.

Design decisions (hover to discover)
KunstAtelier design system overview

Creativity and sophistication

A restrained and neutral color palette keeps the focus on exhibitions and artworks instead of the interface itself. Violet is used intentionally as an accent color to guide attention and add a sense of creativity and sophistication.

A refined cultural aesthetic

The combination of Inria Serif and Inter balances a refined cultural aesthetic with strong readability across different age groups and levels of technical confidence. A consistent spacing system based on the golden ratio creates visual rhythm and harmony throughout the interface.

Design for confidence

Clear visual hierarchy distinguishes primary, secondary and disabled actions, helping users immediately understand what they can do. Important contextual information, such as ticket prices, is integrated directly into buttons to support confident decision-making.

Communicate at a glance

Icons support orientation without dominating the interface. They also communicate key exhibition characteristics at a glance, such as accessibility, family-friendliness and available translations. This helps visitors quickly understand whether an exhibition is right for them before reading more detailed information.

Inspired by gallery spaces

Square cards and framed components echo the proportions of picture frames, subtly extending the visual language of the museum into the interface. This creates a cohesive experience between the digital and physical worlds.

A familiar way to book

A full-month calendar view provides a familiar overview, allowing visitors to quickly choose a suitable date for both spontaneous and future visits.

Following the visitor's journey

The bottom navigation is organized around the natural museum journey: discover exhibitions, book tickets, plan the visit and access your bookings. This creates an intuitive flow that matches users' mental model.

Bringing my dream museum to life with chatGPT
AI generated visual exploration
High-Fidelity Prototype
High fidelity prototype
Final prototype video

Final Prototype

A museum experience without friction.

Final product screen 1
Final product screen 2
Final product screen 3

Reflection

Growth begins outside your comfort zone.

This project challenged me to design for people whose interests, motivations and experiences were very different from my own. Along the way, I not only learned more about UX design and user testing, but also discovered that stepping outside your comfort zone can lead to unexpected curiosity and growth.

Strengthened my skills in user research, accessibility and end-to-end UX design.
Good UX has very little to do with personal preferences and everything to do with understanding people. What felt intuitive to me was not always intuitive for others.
KunstAtelier may only exist in Figma, but it left me with a newfound curiosity for museums. I might even visit a real exhibition this time.